Fantasia: new world
Where multimedia could be heading:
Fantasia: Music Evolved - Announcement Trailer: http://youtu.be/bM1I-E2k5MY
Nerd v. Geek
NERD vs GEEK: How to Tell the Difference: http://youtu.be/SnGMPyvGmb0
For some reason, this came to mind when Packer and Jordan discuss the concept of converging and emerging media.
After previewing, the first impression of this book is “the relation between art and science”. It must have been a long time heated debate of whether some parts science works (including virtual reality arcade games and interactive installations) should/ could be considered as art or not; what kinds of fields does Multimedia include. I read the overture, and it mentions it is ambiguous definition of multimedia, even though, for now, some webpage art/design, videos/animations, games and some interactive works gradually has been emerging into that, still plenty of them are controversial, which reminds me of what I am struggling with right now.
I searched lots of digitals artists and check out their works frequently, and I just found
Take an artist as examples, Mengbo Feng, who is born in Beijing and graduated from Central Academy of Fine Arts, Beijing, got a chance to exhibit one of his work “long March: Restart”, which is an interactive “Artwork” in MOMA PS1, NewYork.
The link of his work “long march: restart”
After this show, it caused a sensation; at the same time, it brought a very disputable question that “should that be called a piece of art or it is just a game”? There are two totally different opinions to it. In my personal thought, I do not think there must a neat boundary to clarify what is art and what is other multimedia works. There should be some overlapping stuff between these two heated fields. However, I have met several similar situations, and I have been challenged by some artists and professors, like, “is that a game?”, or “instead of calling it as a virtual reality game, can we call it as interactive artwork?”
I am getting more and more interested about this topic because based on my multi-background experience, I hope I could define my own theory about the relationship between art and design or with other multimedia fields. But personal opinion, I am holding the attitude of there not being that difference between each other and it is unnecessary to really clarify what is what.
— Kandinsky, Improvisation 28, 1912
"Multimedia, in my view, is not an invention but an ongoing discovery of how the mind and the universes it imagines (or vice versa, depending) fit together and interact. Multimedia is where we have always been going."
In true jazz form, I’ll follow Josh’s lead.
For an artist, it would seem exploration in tech can inform and inspire. Here’s a budding artist (Jim Henson) trying out new tech and consequentially being pretty geeky.
And of course, just now I found this piece. This is a great example of art that utilizes multimedia: the audience plays the piece and determines the narrative. Plus someone’s playing a banjo with an e bow, so that’s pretty cool too.
Ooooo and dual omnichords.
Zappa’s “What’s New In Baltimore?” is very sarcastic and perhaps even petty. Baltimore has a thriving blues and jazz scene that is very conservative and focused heavily on The Standards as opposed to innovation. And so Frank, being the geek/artboy he was, wrote this song that dabbled in several avant-garde forms and techniques like serialism and odd meters. I interpret it as “See, Baltimore? THIS is what’s new.” (Frank-as-futurist.) Then he went straight for blues with the B section to show he could perhaps even beat them a their own game of showing how great of soloist he is over top of a typical blues riff.
So here, we have Frank critiquing music with music.
Geeks, artboys, and user interactions
While reading the foreword and overture, my mind jumped through several different forms of art that I have experienced, and somehow they all make sense in the context the book provides. I grew up in Arizona, and while living in Phoenix, loved a particular building in downtown Tempe. The Gammage Auditorium is the last publicly commissioned building that Frank Lloyd Wright built, and when I was linking about the battle between artistic expression and conventional applications, I was drawn back to my memory of the architecture. I believe that architecture is maybe the most grand scale of art in the world. It often serves as aesthetically pleasing, as well as productive to society. I think of the Great Wall of China as a blend of beauty and function and I believe the fusion of artistic expression as well as scientific discovery that leads to the erection of buildings lends credence to both philosophies of the geek and the artboy.
While reading through the overture, I reflected on several different forms of stimulus that I have experienced and thought of how the user interaction helped spark that stimulus. Even literature had an interactive quality to it as my favorite books growing up were “Choose Your Own Adventure” books. I grew up playing platform video games, and though I am not as drawn to the interactivity of todays modern games, Final Fantasy RPG’s were some of my favorite growing up. Recently my wife and I travelled to Orlando for a work conference and while we were there we visited the Magic Kingdom. One ride that was particularly memorable was “The California Adventure” which was a group of people being seated together, in front of a giant screen. While seated, the combination of the boosted seats, the screen and film that was directed, as well as special effects such as wind gusts created and atmosphere that we were all flying throughout various locations in California (Hollywood, San Francisco, San Diego, wine country and Disney Land to name a few).
While I am unsure how technology will evolve, I do believe the text does a good job of predicting where we currently stand in terms of technology and human interaction.
It is exactly because all information assumes the constitution of a closed field of possibilities that the cultural politics of information is often centrally directed to constraints and ‘lack of choice’ as is. A cultural politics of information is crucially concerned with questioning the relationship between the probable, the possible, and the real. It involves the opening up of the virtuality of the world by positing not simply different, but radically other codes and channels for expressing and giving expression to an undetermined potential for change…It is because communication, as a political technique, attempts to enclose an informational milieu around the informational couple ‘actual/probable’ that it also opens up another space—that of the fluctuations that produce the unpredictable, of the inventions that break the space of possibility, of the choices that are no choices at all but a kind of quantum jump onto another plane.
Terranova, Tiziana. “Three Propositions on Informational Cultures” in Network Culture: Politics for the Information Age (New York: Pluto Press, 2004), 25-26.
I find that the great thing in this world is not so much where we stand as in what direction we are moving: To reach the port of heaven, we must sail sometimes with the wind and sometimes against it— but we must sail, and not drift, nor lie at anchor.
When it comes to production this is the ideal group who uses both skill and technology very evenly. By far my favorite band thats out! I chose this particular article not so much to focus on the negativity of technology, but to actually I’ve insight on some things that can cause frustration in the technological aspect of creating music. Most people see the conveniency and accessibility as components that makes creating music easy. To tie along with my Lazy, Lucky and Lacking topic that has come from this particular article, this is the answer to what a producer describes. I feel like if you don’t have these issues when creating, then you aren’t really a producer. The article combed describes the mental struggle that takes place during creation. It all comes down to what we have discussed all semester and thats have the influence of technology changed the way humans think for the good or bad. Honestly, it can really be dissected down quite a bit to the original thought upon start of a creation. Whats our original influence? Is it money? is it success? Is it the Love? Is it or training? Has technology erased the possibilities of “just because” for the professionals. Has technology erased total expression of feelings and mood and have created a standard to be accepted. Guidelines of “top 40’s” or “mainstream” has really taken over. Every producer, including myself labels their tracks with a phrase such as these two as if creative control longer exists in the ultimate goal. The goal nowadays has completely sold its intent to the business model.Now that doesn’t take away from the individual creativity to be able to arrange and compose within the parameters. But thats just it,even something that was created to express freely has become an art of parameters. Maybe not such a bad thing. However, I still choose technology because I like the accessibility much better than the limitation!